Puzzle Breakers (RJ Games)

On the Puzzle Breakers project, I was anArt Producer. My area of ​​responsibility was: Heroes, Effects, Meta UI.
I supervised and trained leads in all these fields, produced 2D and 3D standards, prepared guides, set up pipelines, and formed the teams.
Working in a big team is very different from working in small studios. One of the tasks of the producer is setupping the seamless work of specialists as efficiently as possible,
allocate responsibility and ensure uniformity and a high level of quality at all stages. I think we did pretty well.

A huge number of guys participated in the creation of the characters, I can’t mention them all here, but you can easily find them on the artstation.

A huge number of guys participated in the creation of the characters, I can’t mention them all here, but you can easily find them on the artstation.

If you enjoed the art style and designs, pls have a look at the game in app store or google play )

If you enjoed the art style and designs, pls have a look at the game in app store or google play )

It was an interesting adventure. I am grateful to RJ Games for all the good things that happened during these almost two years of cooperation.
We worked as a team, worked with integrity to get the best possible quality.

It was an interesting adventure. I am grateful to RJ Games for all the good things that happened during these almost two years of cooperation.
We worked as a team, worked with integrity to get the best possible quality.

Heroes in Puzzle Breakers are one of the most important elements of the game. I suggest you enjoy some of them, they are really cool.

Heroes in Puzzle Breakers are one of the most important elements of the game. I suggest you enjoy some of them, they are really cool.

Few characters animation

Ui

Few characters animation